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The tattoo has long been overlooked as an object of serious aesthetic inquiry. However, recent developments in aesthetic theory challenge traditional, object-centered models of analysis by foregrounding the importance of process and embodiment. Building on this shift, this paper argues that tattoos possess distinctive aesthetic value by virtue of their processual and embodied nature. The tattoo collapses the traditional dualisms that structure much of established aesthetic theory: object/viewer, viewer/artist, and artist/object. I argue that a tattoo is best understood not as a static image, but as a temporally extended aesthetic event, coming about by process and through embodiment. The aesthetic evaluation of a tattoo should not be directed solely at the image inscribed upon skin, but rather at the quality of experience through which it comes into being and continues to be lived.
You can find a current draft of this paper here.
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This paper investigates how habitual engagement with digital interfaces—particularly the act of scrolling—reshapes perception, attention, and agency in ways that constrain human possibility. I argue that scrolling functions as a paradigmatic gesture of the digital age: repetitive, passive, and temporally flattened. While it offers the illusion of openness and infinite access, it in fact organizes experience through fragmentation, acceleration, and continuous deferral. Drawing on phenomenology and critical theory, the paper examines how such patterns of engagement erode the conditions for sustained reflection, embodied presence, and meaningful encounter with the world. In doing so, it contends that our immersion in the scroll-based digital environment represents not merely a technological shift, but a fundamental impoverishment of human experience.
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Emerging technologies in generative AI and immersive virtual reality are rapidly converging to produce environments of unprecedented realism and complexity. This paper examines that convergence as the foundation for a new form of lived experience that is capable of replicating, and eventually replacing, the phenomenological texture of the lifeworld. Drawing on Nick Bostrom’s simulation hypothesis, I argue that advances in AI-driven world generation may soon make it plausible for individuals to inhabit fully synthesized environments indistinguishable from physical reality. As ecological collapse and social deterioration intensify, these virtual worlds may not merely supplement human life but supplant it, offering refuge from material decline and existential uncertainty. The paper considers the metaphysical, ethical, and existential implications of this shift, asking what it will mean for human identity, freedom, and value when artificial worlds become preferable to the real one.
The projects outlined here are all in progress.
For more information or to see a current draft, contact me.